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I am currently working on 2 projects at QORPO, one being an internal C++ framework built on top of Unreal Engine 5 and the other is Citizen Conflict, a hero shooter.

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During my time at QORPO I have been focused on Gameplay/Generalist and co-developed some areas of the game as well as general optimization and bug fixing.

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Some of my current duties at the moment are ensuring code quality, stability of the project and working on various features as required. 

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Due to being a industry project, I cannot provide access to source code nor talk about non publicly released things about the game.

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