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Recreation of the 1982 ZX Spectrum game.
Made as part of a team of 4 programmers, our task was to recreate the single screen 2D platform Manic Miner.
Using a custom framework on top of the Cocos2dx engine, we accomplished a recreation of all 20 levels.
My responsabilities in this project was the following:
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Game Manager: A class that manages the game and handles some of the level logic.
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Interactibles: Switches/Collectibles/Doors.
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Preliminary layout of 16 levels using the OGMO editor.
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Original implemantation of the Player.
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The GameOver/Help screen.
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The persistant Highscore and general Score related things.
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The GUI within the game (minus the Air Bar).
First Playable Gameplay
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