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Recreation of the 1982 ZX Spectrum game.

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Made as part of a team of 4 programmers, our task was to recreate the single screen 2D platform Manic Miner.

Using a custom framework on top of the Cocos2dx engine, we accomplished a recreation of all 20 levels.

My responsabilities in this project was the following:

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  • Game Manager: A class that manages the game and handles some of the level logic.

  • Interactibles: Switches/Collectibles/Doors.

  • Preliminary layout of 16 levels using the OGMO editor.

  • Original implemantation of the Player.

  • The GameOver/Help screen.

  • The persistant Highscore and general Score related things.

  • The GUI within the game (minus the Air Bar).

First Playable Gameplay

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