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Upgrade. Customize. Hunt.

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Built entirely by myself in Unreal Engine 4, Star Denizen is an immersive space simulator where you select procedural enemies and hunt them down in space. Complete with a skill tree system, the ability to customize your gunship and upgrade it, it provides a compelling progression for the player.

As you get stronger, so does the enemy, allowing for a gameplay loop were you upgrade your ship how you want it to be.

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Now for technical details. 

As a sole programmer, many systems were built, rebuilt and refactored over the time I have been developing this game (it currently is still in very much developmement). The following is an overview of the many things I made.

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  • A full suite of Menu systems, including a Pause menu and a Cheats menu.

  • Included in the previous; a Settings menu with complete Keybinds, Graphics and Audio settings.

  • Multiple types of Vendors; Bounty, Guns, Quartermaster. 

  • Quartermaster includes the ability to sell previous guns, service your ship and buy other ships.

  • A multi-possessing controller system that allows the player to play as the pilot and ship.

  • A component based Interaction system with object specified interaction.

  • A modular ship system that allows for ship swapping and custom gun placements.

  • 3 types of ship camera; Third Person, First Person and Camera Mode.

  • Multiple types of weapons: (Un)targetted missiles, turret, and the cannons.

  • A fleshed out Skill system that allows for gameplay altering upgrades.

  • A modular tutorial level, with grouns for more advanced tutorials.

  • A custom designed Space station interior.

! AS THIS IS A BLUEPRINT PROJECT, SOURCE CODE WILL BE SHOWN ON REQUEST !

Disclaimer: All art/logo is placeholder and act as proof of concept.

All rights reserved to original parties.

Gameplay Trailer

Complete Demonstration

Capital Ship Combat Gameplay

Main Menu

Station Walkthrough

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Tutorial Level

Test AI & Offscreen radar tracking.

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