

Upgrade. Customize. Hunt.
Built entirely by myself in Unreal Engine 4, Star Denizen is an immersive space simulator where you select procedural enemies and hunt them down in space. Complete with a skill tree system, the ability to customize your gunship and upgrade it, it provides a compelling progression for the player.
As you get stronger, so does the enemy, allowing for a gameplay loop were you upgrade your ship how you want it to be.
Now for technical details.
As a sole programmer, many systems were built, rebuilt and refactored over the time I have been developing this game (it currently is still in very much developmement). The following is an overview of the many things I made.
-
A full suite of Menu systems, including a Pause menu and a Cheats menu.
-
Included in the previous; a Settings menu with complete Keybinds, Graphics and Audio settings.
-
Multiple types of Vendors; Bounty, Guns, Quartermaster.
-
Quartermaster includes the ability to sell previous guns, service your ship and buy other ships.
-
A multi-possessing controller system that allows the player to play as the pilot and ship.
-
A component based Interaction system with object specified interaction.
-
A modular ship system that allows for ship swapping and custom gun placements.
-
3 types of ship camera; Third Person, First Person and Camera Mode.
-
Multiple types of weapons: (Un)targetted missiles, turret, and the cannons.
-
A fleshed out Skill system that allows for gameplay altering upgrades.
-
A modular tutorial level, with grouns for more advanced tutorials.
-
A custom designed Space station interior.
! AS THIS IS A BLUEPRINT PROJECT, SOURCE CODE WILL BE SHOWN ON REQUEST !