top of page
stardenizen.png

Upgrade. Customize. Hunt.

Built entirely by myself in Unreal Engine 4, Star Denizen is an immersive space simulator where you select procedural enemies and hunt them down in space. Complete with a skill tree system, the ability to customize your gunship and upgrade it, it provides a compelling progression for the player.

As you get stronger, so does the enemy, allowing for a gameplay loop were you upgrade your ship how you want it to be.

Now for technical details. 

As a sole programmer, many systems were built, rebuilt and refactored over the time I have been developing this game (it currently is still in very much developmement). The following is an overview of the many things I made.

  • A full suite of Menu systems, including a Pause menu and a Cheats menu.

  • Included in the previous; a Settings menu with complete Keybinds, Graphics and Audio settings.

  • Multiple types of Vendors; Bounty, Guns, Quartermaster. 

  • Quartermaster includes the ability to sell previous guns, service your ship and buy other ships.

  • A multi-possessing controller system that allows the player to play as the pilot and ship.

  • A component based Interaction system with object specified interaction.

  • A modular ship system that allows for ship swapping and custom gun placements.

  • 3 types of ship camera; Third Person, First Person and Camera Mode.

  • Multiple types of weapons: (Un)targetted missiles, turret, and the cannons.

  • A fleshed out Skill system that allows for gameplay altering upgrades.

  • A modular tutorial level, with grouns for more advanced tutorials.

  • A custom designed Space station interior.

! AS THIS IS A BLUEPRINT PROJECT, SOURCE CODE WILL BE SHOWN ON REQUEST !

Disclaimer: All art/logo is placeholder and act as proof of concept.

All rights reserved to original parties.

Gameplay Trailer

Complete Demonstration

Capital Ship Combat Gameplay

Main Menu

Station Walkthrough

Tutorial Level

Test AI & Offscreen radar tracking.

bottom of page